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Mod Spotlights: Orcs

The temptation for mod-makers is usually to go big. Add dozens of creatures, gems, stones, civilizations… maybe even megabeasts. But the truth is that the best, most effective mods focus on one thing, and just do it very, very well. Orcs by Rysith is one of those mods.

Rysith didn’t find goblin sieges to be A) frequent enough or B) deadly enough. So… he solved this problem himself. With orcs. His own words:

Enter the orcs, a non-speaking race that will show up in large numbers. Larger and tougher than the average dwarf, they are raiders drawn by tales of wealth in dwarven (or human, or elven, or goblin) fortresses, and once they have arrived they show no fear and feel no pain until they have killed and plundered everything. Unless, of course, they get bored and leave for another fortress to loot and pillage. Assuming you can’t drive them away, though, you should be prepared to spend at least 6 months out of the year sealed away underground, not an easy task at all.

Orcs are faster, bigger, stronger, smarter, and all-around better adversaries for experienced Fortress runners. This isn’t a complex mod – it just makes Orcs siege you. A lot.

Orcs have caught on in such a way that *other* mod makers and graphics makers have started to include Orc compatibility with their own releases. The rantingrodent graphics pack we spotlighted the other day includes Orc graphics, for example.

For those fortress runners hoping for a deeper military arc, Orcs are a nice place to start.

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