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Dev Update 10/10/09

For the last few days Toady has been trying to implement vertical connections between layers, especially as they relate to all the new special underground features he’s been working so hard on. We now have magma pipes working correctly, as well as other unspecified vertical connections he mentions in passing. He seems to hint that some new and perhaps much more epic Hidden Fun Stuff is on the way.

He also talks about an unofficial Dwarf Fortress meetup, so if you live in or around the Seattle area you should consider checking it out!

Dev update!

There’s going to be an unofficial meetup on October 22nd most likely at the Pike Place Brewery (same place as May) at 7PM, organized by a documentarian who is swinging through Seattle on an epic journey. Please drop by the thread if you think you might be able to make it. Optional documenting will occur, as well as webcasting courtesy of Sir Finkus, and Zach and I will be there.

We now have volcanic shafty pipey things shooting up through the layers again, and I didn’t spot any dangerous flooding. There are various other layer connections as well. The next big project involves similar stuff down deeper, on a much more grand scale than the previous incarnations (those being game-ending timers and little glowing pits with a few this-and-thats).

Posted in Dev Updates.


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