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Dev Update 10/7/09

Sounds like Toady got cave parameters working in world gen. Exciting! [Link]

Yesterday I put in the new parameters for world generation, so you can get rid of the underground features or constrain how open they are, peel off some layers, etc. The default settings are on the cavernous side, so that you’ll be guaranteed to find many things down there. I also fixed up some of the new code that unhides the map as your dwarves walk farther out into the unexplored caverns. There are a few ramp walls that still aren’t being uncovered properly, but it’s working pretty well.

The project for today and the next few days is setting up vertical connections between all of the layers, including but not limited to surface caves and volcanic features. This will also include the interfaces between hidden fun stuff and the friendlier layers. Ideally, an adventurer will be able to walk from some of the surface cave entrances all the way down to the worst the underground has to offer, passing through the various layers.

Posted in Dev Updates.


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